Character controller moves through walls

Hi

I have an animated character - that has a character collider on it - that moves thru walls that have a mesh colliders on them. I have boxes in the scene that have rigidbodies on them - so my character can push these and they bounce off the walls etc. So I know the walls are working.

Cant figure out why my character moves thru the walls tho - been tampering with character controllers radius, size etc - nothing works.

Any ideas?

How do you move your character?

If it’s by updating the position directly instead of using the move function it won’t collide with walls.

Hi

thanks for your reply - yeah I quickly figured that out after I had posted the forum question :sweat_smile: