Character Controller Network Sync

I’ve already been searching for elements in the synchronization network and saw the question for rigidbody:

http://wiki.unity3d.com/index.php?title=NetworkView_Position_Sync

I’m looking for Character controller, which I will use in my game. I would like to use it to prevent bugs from objects entering in the wall and other problems. I wonder if I should still use rigidbody or is there a script for character controller.

Thanks

If you don’t need an auth server you can simply set the observed property of the networkview to the transform.
Then you can use a CharacterController for the movement.