character controller + physics

I need help with logic.

I have a character controller which i need to stick with. But during times in my game it needs to bounce off and also affect seesaws in the game but ill need a rigidbody for that. So what may i do about this?

You will need to attach a rigid-body, but then you need to attach a script from this post :slight_smile:

also attach a hinge join to the see-saw and the base :slight_smile:

hope this helps