Character Controller Physics

Hi there!

I want to add physics to the standard character controller (knocking boxes over etc.) but the problem is, when adding a rigidbody (set it to kinomatic otherwise it just lets the standard capsule mesh stay behind and only the camera moves) it knocks all the boxes away regardless of the weight of the character. How can I fix this?

Thank you very much!

Make a custom character controller then use rigedbody instead of character collider :stuck_out_tongue:
The unity standard prefabs well kinda sucks in my view

Ah, I found a answer… For anyone having the same problem:
http://docs.unity3d.com/Documentation/ScriptReference/CharacterController.OnControllerColliderHit.html

Thanks misterkid! :slight_smile: