Ok unless I’m doing something very stupid and not realising it I think the character controller may have something going on. I’m using version 5.0.0b12 and when I try to do even something as simple as
public class Player : MonoBehaviour
{
CharacterController controller;
void Start()
{
controller = GetComponent<CharacterController>();
}
void Update()
{
controller.SimpleMove(Vector3.zero);
}
}
It causes the player to shoot off in the left direction at a pretty high speed which is odd cause I figured it shouldn’t do anything at all? I’ve tried playing around with a few other directions and still giving me really odd results. Sorry if this has been brought up before but I couldn’t find anything on it. Oh also no Rigidbody is attached to the player.