I’m working on a multiplayer shooter with Photon, and my players are randomly falling through floors, going through walls, etc.
It happens completely randomly, it seems like the Character Controller is just sometimes picks an object to ignore when it’s spawned.
When the issue occurs, the object the player passes through still interacts fine with other players, bullets, and other physics objects. Especially strange, if I duplicate the object in editor, the duplicate will be collided with as normal. When the player dies and respawns, I can run back over to the object I was passing through before, and collide with it as normal.
The issue occurs with both static and non-static colliders. Box, mesh, sphere, and capsule colliders. Adding extra copies of the same collider to an object seems to make the problem much less common, but does not totally fix it.