character controller stops working after build

i’m using the character controllers from the standard assets (i’ve tried them all) and they work fine until i do a build then they stop working. I’ve tried several times in super simple scenes with just the controller and a plane. I change the company name and build to android, thats it and it kills the project. deleting the FPScontroller (etc) and placing it back in the scene doesn’t fix the problem. Also creating a new scene and rebuilding doesn’t fix it. the only way i can get it to work again is to start a new project. ?? Any ideas?

Just try my standard FPS controller scene. It works here. If this doesn’t work for you, I’d suspect a problem with your unity installation.[58501-fpsscene.zip|58501]

Weird… your scene doesn’t break after i build it to Android.

I have no clue what i’m doing wrong. My simple workflow to test was
new project
add 3d plane
import package - character
add fps controller in scene
delete main camera
add android sig file to assets/plugins folder
play game to check if the w-s-a-d and mouse look works
Player settings - change to android, set api level above 19, change the company name
build

i noticed your’s came from an older version of Unity, any idea why?

thanks @tperry1x

@allansteele Well, when I delete it, it get automatically filled again with the same thing. Do you know what could be the problen with this? I hope you can help me, can’t work with this…