Well, basically I started on a project ignorant of many things and I haven’t gotten so far that it would be difficult to change over, but I’m currently using a Character Controller, but I’m debating whether to switch to a Rigidbody. The reason why I’m concerned is because, I need to rotate the collider unless there’s an alternate solution.
Basically I wanted to allow the Player to crawl which means I need to rotate the collider so it’s down on the floor so it’s the length of a body. This is made necessary for networking so that say if you’re crawling, another player will collide with the body, and not just the “head.” ![]()
Is there anyway to get this kind of functionality or would it be more beneficial in the long run to switch to a Rigidbody?