Character controllers and box colliders

I have a model I made out of boxes, and its animated with rotation, and I have a character controller, I want the character controller for my movement, and the box colliders for my collisions for getting shot at, how can I make this work? currently the model, when moving will only go up, and will stay up as if its standing on it. any help?


The CharacterController has a bug that disturbs its movement when any child collider is touching the character capsule. If you just want to detect collisions in certain parts, change these colliders to triggers and use OnTriggerEnter instead of OnCollisionEnter - triggers don’t “wake up” the bug.