Hi there!,
So: I’ve been playing with Unity quite a bit, done a few projects and am finally feeling ready to really make something from the ground up. I’m using 2DTool Kit, which is great. But my real problem lies in understanding character controllers, movement and physics.
My background is in AS3, where moving a character is “characterPosition += characterVelocity”, where Velocity includes gravity and drag and whatever else is part of that equation.
I’m having more trouble understanding character controllers and how to perform physics calcs against them etc. Why use a character controller instead of just a box collider and updating the x,y,z pos of the object? And I THINK I understand getting the horizontal and vertical axis, but I’m not totally sure. Is that the best way?
I guess what I really need is a super basic 101 tutorial on character controllers, horizontal and vertical axis and movement in Unity. Suggestions?