Characters controller function writes a hit knowing only conflict cases
This is valid when the character is yeotneun when moving objects collide and move
How to handle this function does not conflict with the call
Please enter a trigger using known solutions to the problem, which is called multiple times
void OnTriggerEnter(Collider collider)
{
}
Here’s a simple collision detection using character controllers in C#
function OnTriggerEnter (collider : Collider)
{
}
Here’s a simple collision detection using character controllers in JS
Have fun~