I am new to using the Unity game engine, and I seriously like what I see. I have a scene setup with a terrain and a few objects such as a house, castle with torches and such, but I am now ready to import a character and get it to work.
However, I’ve been searching for literally ‘days’ to try and find a way of getting a character to work in unity, even just a test model.
My questions is, what is the best way to go about creating a character, rigging, animating and importing into Unity. I have tried Daz studio, but the animations are VERY few, with no real chance of getting it sorted properly. I have created a character in Daz Studio 3 and imported it properly textured and reduced in polygon size, but the animations are all wierd.
I want some advice to go about getting a character into the game, I do not mind putting in the work in adding bones, animating ect, but I don’t have a budget to buy anything (or anything expensive) now so ideally some free characters would be welcomed. Which programs would I need to accomplish this, and could someone point me to some tutorials and resources?
I would really appreciate some help here, as I’ve managed to work out an awful lot on my own, but I am well and truely stumped on this one!
Try other 3d softwares. If it isn’t for commercial, try Maya/Max educational version. Those are good. Or even Blender.
And you are posting in the wrong forum. This is more for reporting problems and problem with Unity engine itself. You can take a look at external tools to see what people are using.
The forum is not so clear, but I apologise for posting in the wrong section, perhaps a moderator could move this topic for me please?
Also, the project is not a commercial project, but who knows where it might lead. I am having so much fun creating this game that it could lead anywhere.
Is blender a good program to animate in? Is it easy to learn?
Also, where would be a good resource to download free character models?
DAZ to unity is no problem, decimate model, bake animations, export via fbx exporter and it will work. You have to use gamestudio plugin for this. Problem is to work with models (any) once they are in Unity, because this is not documented at all (official documentation is joke), especially more complicated work like combining skinned meshes on the fly. You have to dig through forum and pray, that there is someone, who knows answers on your particular problems.
I am really curious, if Unity team is going to do something with current terrible state of documentation.