Hi, everyone! So we’ve been working on this for the past couple of months, it’s called Character Creator 2D. With this, you can create anything from simple peasants to epic heroes.
All equipment and parts are colorable, allowing more freedom and creativity when creating your characters. You can also equip and color parts at runtime. It also comes with a UI to create and save your character in the editor, or you can modify and use the UI as character creation in your game.
Here’s a quick feature list of the asset:
Create custom 2D characters
Adjustable body sliders
Colorable equipment
Animations included
Character creation UI
Save character as ready to use prefab
Runtime character customization
Add your own parts and equipment
More details on the features in the next post.
Additional Contents
On top of the fantasy theme, we also have other themes as additional pack/add-on for the Character Creator 2D:
There are 17 slots/parts that you can mix and match to create your character. These slots are categorized into several categories that you can access from the top menu.
Here is the list of all the customization slots:
Body type (male/female)
Skin details
Body sliders
Hair
Ear
Eyebrows
Eyes
Nose
Facial hair
Mouth
Helmet
Armor
Pants
Gloves
Boots
Cape
Main hand weapon
Off hand weapon
Coloring Parts
Most of the parts can be colored. Depending on the part, it can have up to three color slots. This will allow you to create more diverse and unique cast of characters.
We’ve provided a wide range of color palette to choose from, but if the color you want is not on the palette, you can also pick a custom color and then save that color for later use.
And all of these customizations can also be changed through code at runtime.
Edit: keeping post up to date to the latest version.
Thanks, @astracat111 ! That’s what led us to create this asset, and also we are a big fan of character customization in games, so this was a lot of fun to made.
And here’s a short video previewing current animations, gonna capture some more video as well, soon.
I think that for your sword swinging animations you could bring her other arm back as to make the action more dramatic and have more of an impact, right now when she slashes she doesn’t balance herself out so it looks rather stiff.
Looks pretty darn good. One thing I think would be useful is mouth animations and hand gestures, so they could be used in dialog animations. Other than that, this could be a thing with endless add-on products
yeah, I agree, and the slash fx also could be better. It’s something that’ll we keep reiterate upon in the future.
Dialog animations definitely sound like a good idea. We do have open and closed hand sprites, haven’t used that yet in animations though, as I’m not really sure how to go about it, with the weapons and stuff.
It looks good. Not the genre that I’m looking for, but I’m in for one if it’s easy for us to replace all the assets. Typically these assets have issues when we start replacing the artwork or need to add additional animations. For example, I have an educational project that I’ll probably toss this into for kids this summer. However, they will likely want to create futuristic characters and other animations.
We do provide template/guide textures in the asset to easily add a new part on your own. We also have a tool so the new part can be recognized by the asset. For more information, you can look at the documentation that covers that particular topic here.
As for the animations, technically you can create and add new animations as you please, but it’s undocumented. The thing that’d probably confuse people is the hierarchy of the characters. Basically, you’d only want to animate game objects with ‘bone_’ prefix in their name to make sure it doesn’t break anything.
Honestly, if you made other expansion packs like modern clothes or sci do clothes etc… I would probably make the purchase.
But i do think a chubby and child body style is a definite need as well as a tall and short for each style.
I would love to see head variations too as well as capes, coats and dresses. I’m sure all this is a ways off. But in the meantime, this is a great tool!
We do have a plan for sci-fi pack, but it’s not in the work yet. Currently, we’re focusing more on adding more features and functionality to the asset.
I’m still figuring out the best way to do capes. As for the body types, anything that’s too different from the current ones probably isn’t coming soon, we’ll see. But we do have something in the work that could be used to further customize the body shapes. I’ll post it here once it gets closer to completion.