Also, a small update to the asset, while we wait for new features:
v1.01
- Added new tattoo options
- Added more weapons (axe, war hammer, dagger).
PS. How do I move thread out of WIP forum?
Also, a small update to the asset, while we wait for new features:
v1.01
PS. How do I move thread out of WIP forum?
A little preview of an upcoming feature, body slider. This should add more possibilities in customizing your character. Bear in mind, It’s still in prototype stage. Might need a bit more time to flesh things out.
Until now you had my greatest interest …
Because this package have good ideas and good result
But now with your last upcoming features : I WANT TO BE A PART OF IT
So I’m in !!!
Good Job !
Thanks, @ATeam_Production ! Glad that you like it
Wow that looks great! I know i already paid for the asset. But i would love to continue to donate if possible so you are encouraged to continue to develop this further.
@mochakingup
Are you planning to add the ability to change the facing direction (left/right)?
Thank you for your kind words! And don’t worry, we’re still working on it.
Hi @Szaruga you can flip the characters with the usual way through script. You can either flip them by changing the scale to -1 or rotate it on Y axis by 180 degree. Unless I misunderstood something?
On body sliders update, it’s pretty much almost done!
Just need to do a bit more testing to make sure everything’s good.
I understand, but this switches the left and right halves of the body, and offhand becomes mainhand. I meant a change of direction that works like viewing the character from the other side.
Ah, I see, sorry for the misunderstanding. Unfortunately, that’s not in our plan. I think most of 2D games can get away with simply flipping the characters.
It’s a problem, but not that big. Everything else looks very good.
Do you plan to add coats? And if so, will it be just scraps of material? Any bigger covers?
So essentially I would love to use this asset to create a point and click adventure game. As best as I can tell, the asset uses a system similar to Spline or Live2D to animate the characters. I am judging purely by the cover and not the code. If so, I am thinking that some more custom animations are not out of the question. Perhaps even allowing us to create our own some how? In the meantime though, I would need some other animations that can help in achieving the goal of creating an adventure:
-Some talk and talk and gesturing animations would be great.
-A picking up off the ground animation
-A push and pull animation
-A gun holding animation
-Waving hi
-Idle Standing animation.
What is the likelihood of a walking up or down animation?
Also, if we create our own custom graphics, can we sell that as an addon in the asset store?
If you don’t mind asking, kinda curious why you need changing direction? we are planning on adding capes, coats would be difficult with the current setup, and what do you mean by bigger covers?
We’re using the standard animation system in unity. It is much simpler than Spline and Live2D. Technically, you can create and add your own animation if you’re familiar with Unity animation system. I’d love to write/make a video guide on how to do this at some point.
All except gun holding animation are good suggestions that I’d do down the line, they are all generic enough and could be useful in any kind of game. Talking animation would require a bit of tweaking on the current setup so it’ll probably take a bit longer to achieve. We do have idle animation, (check the animation preview video on the first post) unless you’re talking about something different?
Do you mean like walking up and down the staircase? The main issue with that is that different game would have different size of stairs/steps.
Yes, absolutely! As long as you don’t include any of the original assets and code, it should be fine.
Good news! Version 1.1 is up on the** Asset Store**!
What’s new on v1.1:
You can start messing around with it. Also added randomize button on the body sliders, and it could lead to pretty bizarre results.
Nice job! Will need to mess around with it after work!
@mochakingup
It’s a game with turn-based tactical combat on a hex map, so it happens that characters change direction, and it bothers me a bit that their hands get switched. But I can accept it, it’s no big deal.
In most games capes are just rectangular pieces of cloth hanging on the back, and it would be nice to have something bigger that covers the shoulders. But I understand it’s hard and I can accept any kind of a cape.
Anyway, I like your asset.
Thanks for the explanation!
And yes, that’s probably how we’d do capes. we’re also still trying other approaches too.
Why? It’s too bad!
It is probably not very difficult, and such things as muskets, shotguns, revolvers - steampunk climat - it’s a great thing :)
I use and enjoy this asset, and btw just to share, here is how i flip
public void Flip()
{
Vector3 localScale = transform.localScale;
localScale.x *= -1;
transform.localScale = localScale;
if (localScale.x > 0)
Facing = Facing.Right;
else Facing = Facing.Left;
}
[Serializable]
public enum Facing
{
Left,
Right
}
Works good for me
Baldrics would rock
Hey man i wonder how u make the parts bigger.
I understand that you change the scale, but how it looks good after that?