Hi !
I’m working on a character customization system for my game. So far I managed to achieve face morphing, hair & skin colorization. I’m having a problem though. I would like to let the player choose between differents brows, beards, mustaches, stuff like that, and choose the color of it.
I searched throughout the Internet to find technique that could solve my problem
-using decals
-create a new shader (tried but didn’t manage to make it do what I want)
-using several material on a same polygon
-creating another mesh just for brows etc
-merging textures (but I read that it would increase draw calls for each character because they would use unique texture)
-creating a substance
If you have any other suggestions of solutions, you are welcome.
I would like to know what of those solutions is the most common for what I want to achieve, and how you would do it.
Thank you by advance.