When I say this, I do not mean the extensive library of games such as Saints Row. I have a prefab set up with different clothing , and within this prefab if I activate one and deactivate the other, it fits perfectly giving it that mix and match freedom.
Main Prefab
-Warriors Bones
–Misc. Bones
-Hair1 (Active)
-Hair2(Not Active)
I know I would probably use gameObject.Setactive, but how ? Say I have Menu Buttons set up to the side, and each button with activate hair, and deactivate the last. Or even arrows that when clicked go through a cycle. If anyone could point me into the right direction it would be wonderful. I figured a script stating Vars for each Hair piece would be somewhere to start ?