Character Disappeared When Playing Animation

I made an animation that is taking out a gun, but when I move the camera, in some angles, the character will disappear (while it does not disappear in the scene view). I do not implement any code for this animator. I did not find any solution yet. What bug is it?

Typically when a renderer is visible in the scene view but not game view, my mind jumps to it being an occlusion culling issue. Try turning Dynamic Occlusion off on the SkinnedMeshRenderer and see if that fixes it.

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Thanks, it works! In my case, turn off Dynamic Culling looks the same as before, but I tried editing the Bounds property in Skinned Mesh Renderer component (make the bound larger) and it works well now!

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