character fall down when die

i create fps game from fps... when my character die, it just fade and load current leve...

i want to make my character fall down to the ground before level load fade... help me please......

here my character die function:

function Die () {
if (die)
    AudioSource.PlayClipAtPoint(die, transform.position);

// Disable all script behaviours (Essentially deactivating player control)
var coms : Component[] = GetComponentsInChildren(MonoBehaviour);
for (var b in coms) {
    var p : MonoBehaviour = b as MonoBehaviour;
    if (p)
        p.enabled = false;
}
LevelLoadFade.FadeAndLoadLevel(Application.loadedLevel,Color.red,2.0);

}

Depending on your character and how it's rigged, you can just play a "die" animation. Alternatively a ragdoll approach may be appropriate ...