Character flies off in random direction when animating

I bought a character from the asset store and when it plays an animation the character flies off in a random direction. The only time it doesn’t happen is when I set the rigid body to kinematic but then the character doesn’t wanne move.

Any idea why this is happening and how I can solve it?

maybe you do have some script on your game object that trigger some physic?

When you set kinematic ON, you are basically telling the physic engine that this rigid body is animated and shouldn’t be moved by the physic simulation.

Solved it. One of the objects in the model had a collider on and I just made it a trigger.