Character floats above ground when in game mode

I have a problem with my custom character in Unity. The character was created and animated in Blender and then imported into Unity. When I place it in the scene, everything looks fine and both feet are on the ground. However, when I press play, the character floats slightly above the terrain. I haven’t been able to find a solution to this issue, so I’m hoping you can help me out once more.


The character has a CharacterController component? If so, check the collider. CharacterController has settings that control the collider position. You may also want to enable the CapsuleCollider drawing in the scene view.

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Thank you very much it worked :3