Character flying up into sky?

It’s hard to tell from the video what problem you are seeing… are both camera and movement updating in Update()? Perhaps move the camera update into LateUpdate().

Or is physics involved? Then move the camera on FixedUpdate().

Either way, almost nobody here is going to click external links to see code. That’s just painful. Instead, use the forum the way it is intended and use code tags: Using code tags properly

How to report problems productively in the Unity3D forums:

http://plbm.com/?p=220

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