character follows path but falls through floor at sit anim

I am using mecanim for this one.
I have a character that has a rigid body and a capsule collider following a path. At the end of the path I turn the character in front of a chair then give him a sit animation.
He sits but falls through the chair and floor collider.
Not cool.
Any thoughts?

Maybe the collider moves with the sit animation trough the floor and the chair. Try to adjust the vollider with curves. Else try to check bake into pose (y).

Got it!!!
I had not selected “Root Transform Postition (Y)” and “Root Transform Postition (XZ)”.
Life is good again!!!