Character font information.


is there any way to access the information of the chars in a font?

If the answer is no, there is some way to access the mesh of a TextMesh?

I'm trying to create my own mesh of text (Color, Effects, etc )...

Thanks in advance.

I think the answer is no for both questions unfortunately. At least I don't know of any way and there's nothing in the documentation that indicates there is. The closest you can come is creating a custom font (it's in the project -> create menu); however you have to set up all the info, such as per-character kerning, manually, and the font texture must have all the characters set up in an even grid.