Hi Unity,
First of all I’d like to say I’m totally new to this, so sorry for this noob question.
I want to learn from Unity and I try to get the Bootcamp character into my own map, I created a normal terrain(200x200) added a texture, and copied all files that I needed to make the character load without any problems.
now when I start my “simulation” the Bootcamp character just falls trough the ground… and it doesn’t stop falling…
As I said I’m new to this, can anybody tell me what I’m doing wrong? Do I have to tell the terrain to be a static object or something?(I mean you can’t walk through it)
Thx for reading!
I hope that you can help me. 
Yannick
Is the character positioned fully above your terrain?
Yep I did, I even put him a few meters above the ground and he still falls through it… :S
Maybe I need to copy some more things? Rightnow I have the gamemanager and locomotion soldier…
Yannick
Getting things to work from the demos (Bootcamp/Island/FPS) is always a bit of a struggle. Many assets have hugely intricate relationship structures, which makes sense in terms of efficiency for that scene, but considering they’re tutorials, they could make them more generic and re-usable. (Try getting the animated Heron - from the Island demo - to work in another project… but say goodbye to a couple of hours;) )
Did you make a package of the Bootcamp character, or just copy across assets? …exporting a package will often get you most of the way there with a few minor tweaks. I haven’t tried the Bootcamp character myself, but another thing to look out for is if things are tied in to Layers or Tags; it could be that certain behaviour is predicated on tags/layers which you haven’t defined in your project
Steve