Character fur in Unity...

We are developing a character model in blender right now and the artist informed me that groomable fur can not be imported in unity. This is an animal character for a game, and unfortunately it looks really flat and bland without some more dynamic fur. There must be a solution for this because i have seen a lot of animal characters in games that have dynamic fur.

I’m not sure how to make dynamic fur and I have not used to blender but you could make dynamic grass in unity and color that to look like fur and put it on the player? You just scale it down put it on the player how you want and attach it to the player model. Again I have not used blender so I will be no help to you really, But about the grass for fur there are many tutorials for dynamic grass so follow them and make the fur that way. (don’t mind my name though I don’t know why I made it that)

Usually fur in a game engine is accomplished with a shader. Implementing fur with geometry is usually not performant enough for real time.

If you google for Unity fur shader, it looks like there are some free ones floating around.

Like here:
https://github.com/Sorumi/UnityFurShader

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