I’ve tried looking for this problem, I’m sure other people have had this issue, but I’m not entirely sure how to google it or search the forums for this one.
Basically I have a 2d character that for some reason will all of the sudden launch wayyy up in the air when jumping. I’ve turned bounciness and friction all the way down on both the character and the object he is jumping off of, still does the same thing. So I guess maybe it has something to do with the colliders and their angle creating an opposite force on the player when he jumps because of the surface angle.
Any help would be appreciated.
Here’s an example of what I’m talking about.