Character gets launched off of Ground very high when jumping at times.

I’ve tried looking for this problem, I’m sure other people have had this issue, but I’m not entirely sure how to google it or search the forums for this one.

Basically I have a 2d character that for some reason will all of the sudden launch wayyy up in the air when jumping. I’ve turned bounciness and friction all the way down on both the character and the object he is jumping off of, still does the same thing. So I guess maybe it has something to do with the colliders and their angle creating an opposite force on the player when he jumps because of the surface angle.

Any help would be appreciated.

Here’s an example of what I’m talking about.

My guess is its because there is a collision happening at the same time as you are applying a rebound/jump force, and so its sort of doubling up on the bounce?

I got you, that makes sense. I’ll have to toy with it/look at the code and see if I can see why it would be applying that force more than once. Thanks.