i have a character that is rigged in 3d studio max. i export the model as an fbx into maya. than i saved it . i tryed to drag it into the unity scene and noting shows up…???
need help please
i have a character that is rigged in 3d studio max. i export the model as an fbx into maya. than i saved it . i tryed to drag it into the unity scene and noting shows up…???
need help please
Is it saved as FBX?
If its saved as maya, maya must be on the same system as unity and it must be one of the supported versions.
Yeah, Maya does that if you don’t use the option box and choose fbx and its last setting was obj… invisible objects.
But in max it should be working, I’d check the units setup and scale it up in unity and see if it shows up.