Character is facing backward

Hi.

I downloaded a free animated character from http://www.psionic3d.co.uk (the ninja)
and I exported the animation and everything using milkshape to fbx format.

I drag dropped the fbx into unity and splited all animations accordingly.

I used the Third Person controller and third person camera.

The problem is that the character’s back is not facing the camera! When I walk forward, I see the character walking forward, but facing me!

How can I fix this?

Thank you.

Unless you can fix the orientation in a modeling app, the most straightforward solution is probably to associate the mesh with a game object that is a child of the character controller game object, and then apply a corrective local rotation to the child object’s transform (e.g. a 180-degree ‘y’ rotation).