Hi,
sorry for the noob question, again…
I’m a beginner on Unity, I have a problem, the main character (controlled by the player via navmesh agent with the ASTAR asset) is pushing away the enemies when colliding with them. I don’t want that, or just to a very small amount.
- The character has no rigid body, it has a collider
- Same for the enemies, no rigidbodies but (multiple) colliders are attached to them
How can I avoid them to be pushed away? Am I obliged to add rigid bodies to both player/enemies and simulate some physics?
Thanks!
Regards,
Michele