Character is see through

Somehow my character model is see through haha
Anyone know why her mesh would do this?

EDIT:
Found some answers on UnityAnswers
Sorry for wasting forum space lol

Your shader?

That was one of the things the stuff I found on UA mentioned
thanks for the reply

I’ve seen some odd ‘transparent’ effects when the scale of the models gets too small, something to do with Z buffering, re-scaling and tweaking how the normals are imported for the model usually sort out these kinds of issues.

This is exactly what it was.

On import the shaders went to transparent diffuse or w/e it is called

I switched them and all is well now

Thank you both for trying to help