When I preview my game in the editor, my character runs as smooth as glass. His speed is constant and turns smooth, but when I build the game, he jumps forward and stuff. Anyone else having this problem, or is it just my computer?
This problem is often caused by the difference in frame update time between the editor and the built game. This is mainly the result of handling movements without using Time.deltaTime for scaling. Do you think this could be the problem with your game?
I had my character code in LateUpdate. I’ll see if putting it in FixedUpdate does anything.
Works now. Thanks!