Hi, I ran into some problem. While importing a rigid character into Unity, the character had some issues while moveing the rigid points, for example moveing the leg. Its like every point for rigid body devides them like a sperate object. The skin is connected, but its not flexing like it should.
Thanks in advance

Hi - all imported characters need to be skinned whether using a soft bind or rigid bind so if there are issues with how the flexing is applied once you animate in Unity then you will need to revisit how the model mesh was skinned to the bones in your source 3D package. It is a little unclear what it going on in this example just from the information you have provided, but it looks like you may want to smooth bind your mesh so it flexes neatly at the joints here are some links that may help:
http://docs.unity3d.com/Documentation/Manual/Preparingacharacterfromscratch.html
If you have tried adjusting the skinning and exhausted the workflows shown above, and this still does not assist, please add further information including your workflow and your example project to a bug report inside Unity>Help>Report a bug and you can post the ref here
Regards - Unity Support
Thank you. It just not flexing its braking and steaching the polys. But, will do, I’ll try skining it and see the results
Thank you.