I noticed the character joints (among other joints) doesn’t strictly enforce the limits.
E.g. if I apply an Explosion Force to a ragdoll, for one frame or so, the bones of the ragdoll are exploded out of their attachment points (distorting the mesh in a very ugly way, e.g. 1m long neck), before ramming the bone back into place with similarly strong force, causing a feedback effect through the ragdoll.
Also fixed joints are nowhere near fixed. While a constant force is applied to one of the objects, they are just roughly kept together. Am I doing something wrong?
Is there any hope this will be fixed, or at least a way to prevent this with a script?