Character looking at mouse (top-down 3D)

iv’e asked this question before, and it got removed. I was told to do research which i had, but none of them worked since most of them we’re 2D.

My camera is position on top of the player, facing down towards the player.

The character is a 3D model.

How would i make the 3D character model face my mouse at all times?

If you know a post about my exact problem, post it please.

Look at the Survival Shooter tutorial. This demonstrates exactly what you need in part 2.

Cast a ray from the camera towards your mouse position, and store the hit.point of that ray. Use Transform.LookAt to rotate the character towards the hit.point.