I’m currently attempting to make a “Character looking” constraint setup for my character here. Which includes not only head looking but eye looking. This all works solid, but then i felt the neck and upper spine bone could use some mild rotation too to be more lifelike.
This causes the look aiming to have some inaccuracies, how can i resolve this?
Correct looking without neck and torso movement
tightpossiblebrontosaurus
Incorrect or “Overshooting” looking with neck and torso movement. Note how the eyes aren’t looking at the camera and instead looking past it.
achingdistantalaskankleekai
I have tried using both multi-rotation constraint and chain IK (The SpineTurn object) with the same results.
Here’s how my constraint setup looks.
To explain a bit the head is not directly using the aiming it is instead a damped track of a child empty object.
This is so the eyes follow faster than the head, and also for more realistic movement overall. there’s no native damped setting for the aiming script alone it seems.
The eyes simply aim at the target
The neck and spine bone with use chain IK or multi rotation like above with a reduced influence.
If not for the over shooting of the eyes this would all be perfect.