Character mesh, bones, and curves disappear in animation mode

Not sure If I’m missing something simple here, but when I switch to animation mode my character’s mesh, bones, and curves all disappear. The character reappears if I go into any other mode and I can see the character in the display pane on the left. This is my first time animating in Blender specifically, so I might just be missing something obvious, but any help would be appreciated. The character was rigged with rigify if that makes any difference.

Update: issue resolved, though I’m not exactly sure how. Just undid a change I did that was unrelated to the issue and everything appeared.

Surely there are better places to ask questions about Blender which have nothing to do with Unity.

Fair enough, I saw another user asking a blender/animation related question here, so I figured it might be a good place ask. Doesn’t matter anyway, I figured out what the issue was. That is to say, I Ctrl-Z-ed to undo something completely unrelated to my issue and everything magically appeared. :eyes: