Character model not moving with ParentPlayer

After adding in code to make a player move in unity, I ran the game to see if the player would move, but only the capsule collider part of the player would move, not the player design itself.
This is what it looks like when I try to move the character around:


Only the capsule collider for the ParentPlayer and the Raptor character moves around, while the raptor design itself just stays still…
However, when I right-clicked on Raptor and made a 3D object cube and tried moving around again, that cube was able to move.

This is the cube moving around while the raptor is still standing still:


I’m guessing that it might be the Raptor.obj file that’s not working.
I tried dragging Raptor.obj to Cube to see if it would move the raptor design into the Cube file, but then a message shows up saying, “This action will break the prefab instance. Are you sure you wish to continue?”. I feel like doing this may break the game though.

ParentPlayer components:
Transform, Player Controller script (no errors), Player Motor script (no errors), NavMeshAgent, Capsule Collider, Rigidbody

Raptor components:
Transform, Rigidbody

Raptor.obj components:
Transform, Raptor.obj mesh filter, Mesh renderer

Cube components:
Transform, Cube mesh filter, Mesh renderer, box collider

Can you show the inspector settings for ParentPlayer, Raptor and Raptor.obj? That’d help a lot to debug, but without seeing those settings I’d guess that Raptor.obj fell through the terrain (check its transform for Y position), or it’s marked static, or has a component with settngs that are logically and visually disconnecting it from the ParentPlayer. Also, you may want to make ParentPlayer a root level object in the hierarchy it’s supposed to be moving around, especially when trying to debug. Also, check what layer the terrain, ParentPlayer and its child objects are set to, that could also be a source of the problem if child objects are colliding with parents and/or not colliding with the terrain. Showing the inspector settings would clarify all of that.