Excuse me. I want to ask some questions. I made character model in 3ds Max, import it in unity and use Android cell phone to run. In 3ds Max, there are 600 Polys and 1200 Ploys. However, 600 Ploys are much slower than 1200 Ploys. Did I set something wrong?
PS : 1200 ploys are made by other people.
1 Answer
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Never mind what it says in 3DS max, what is the triangle count in Unity’s stats window? If your model has hard edges it could have a lot more verts than than the other one.
But I’m thinking there are more variables to take into account than the poly count (bones? textures? sub meshes?) that make the comparison between your model and the other person’s model a false one.
in Unity 1200 Polys model is 2300 Tris and 2000 Verts 600 Polys model is 1300 Tris and 2700 Verts i don't know why Verts is more
– Crosis2008