Character model seems to dissapear/stop rendering when camera is pointing in a certain orientation

Character model seems to disappear/stop rendering when camera is pointing in a certain orientation. Issue appears with all graphic settings and in both editor and build.

Unity 2022.3.12f1, URP

This is a very common and simple issue with render bounds.

  1. Select Skinned Mesh Renderer
  2. Look for Bounds property (wireframe box should appear in the Scene View to visualize it)
  3. Make this Bounds something like 2x bigger that the mesh is
  4. Try again