Hello! I am working on a 3D project in which I have implemented Click-to-Move controls similar to old isometric top-downs like Baldur’s Gate. The main problem I am having is that, upon commanding the character to move to a position that it is not facing, it does a strange, floating moonwalk to orient itself towards its destination. I am very much a beginner, and would appreciate any help. Thank you!
One simple fix is to create turning animations, so when the input is not in the same direction the character performs a turn animation then moves to the destination. Since this is a point and click, you will not have as much complaints if the animation does not happen quickly. But you want to turn the character pretty quick since you will be using an animation in place of a transition.
Thanks! I’ll give this a go and see if I can fix it.