i cant play my animation well in unity. Should I export the blender file to fbx with all animation in it? example is that i have character.fbx that has 5 animations namely walk_cycle, idle, run_cycle,jump, sit. I tried the tutorial on the unity website but it seems it doesnt work. can you show me how to do this? thanks
I have always had to go and manually set that table of animations when I import the model…
You have to go in and tell Unity that keyframe 0-20 is the Walk_Cycle, 21-50 is the Run_Cycle, etc.
All your animation data should be there, you just have to tell Unity how to make sense of it.
Hope this helps.