Character movement direction without holding down button

Hey guys,

This is for iPhone:

I’m wondering how to make a character, or object, move in a particular direction based on a button press – without having to hold the button down.
I’ve been searching the forum but I’m not sure the exact terms to search for.

Thanks a lot for your help!

There are a number of things you can do. One super simple method is to set a variable when the player presses a button, and then check for that variable in the Update() function. For example, if (moveNorth == true) { transform.position += new Vector3(0,0,1); } and then set moveNorth to true when the player presses the button.

@Dreamwriter – Thanks for your quick response!

I was able to find some code that is very similar to what you mentioned and very close to what I need. (I think)
I’ll need to study it a while to figure out what it means and how to piece it all together. (Still very new to UnityJS).

I think it’s a good sample to begin with because I will need collision detection to trigger animation, sound, etc.
I’ll see how far I can get with it but I’ll probably be back.

Stay tuned. And thanks!

Sample:
Change Direction on Collision

var isMoved = true;
var change = false;

function Update () {

if (isMoved == true)
     transform.Translate(Vector3(1,0,0) * Time.deltaTime); 

if (change == true)
     transform.Translate(Vector3(-1,0,0) * Time.deltaTime); 
}

function OnCollisionEnter (hit:Collision){
    if (hit.gameObject.tag == "wallRight")

        {
        isMoved = false;
        change = true;
        Debug.Log("hit");
        }

    if (hit.gameObject.tag == "wallLeft")
        {
        change = false;
        isMoved = true;
        Debug.Log("hit");
        }

}