character not to be able to fall off the map,

Hello, I’m a super beginner, how do I make my character represented by a ball (sphere) not to be able to fall off the map? my map consists of a plane on which the character falls on the plane, also how do I make a script when this happens to do something specific (for example i do print a message in the console), thanks. ,

To avoid a player fallling off, you can create 4 empty game objects and attach a BoxCollider to them. Click on the edit sign of the collider and scale it so that it covers the entire border of the map. Copy this object to all four sides and don’t forget to give the player a box collider too. And to check if the player is falling down, you can once again create a empty game object under the platform, add a boxcollider to the object, cale it so the player falls through it when falling off the map, set “isTrigger” to true and add a script to the game object.

In the script, add the method

void OnTriggerEnter(Collider other)
{

}

Then check if the object is a player using

if(other.gameObject.CompareTag("Player"))
{

}

Don’t forget to give the player the tag player

Then you can just print something, and you should be good.