Character not visualized properly only Mac pc using Text Mesh Pro

Hi everyone!
I am facing an issue with font visualization.

I am using a Google font (LuckiestGuy-Regular) to visualize some text over a little box that floats away when damage is taken.

It works fine in Editor on Windows:
immagine

But not in Editor on Mac:
immagine

As you can see, the “-” character just isn’t visualized correctly. I have no idea what can this be about, any suggestion?

I already tried with fallback fonts and I checked if the Glymph was included in the char set, it seems legit.

One last thing, the text component is Text Mesh Pro onto a canvas (so UI) that is attached to a world gameobject.

Thank you all in advance!

Hi @vicenzodp! It’s a bit hard to help on this without having access to a repro project, but it does sound like a bug. Would you mind reporting the issue ? (See How to Report a bug)

Thanks for bringing this up!

Thank you for the reply! Actually, I managed to solve by using ‘textMeshProComponent.SetText(“\u002D 6”)’ instead of ‘textMeshProComponent.SetText(“- 6”)’ [so by using its UTF16 representation value].

I will report a bug anyway as you asked