Character Orientation

Hey guys, first let me say i’m completely new to unity and i’m attempting to build a variation of the Lerpz tutorial.

I’m using the scripts etc that came with it as a way of teaching myself the GUI and the way that unity works. Which i am loving!

I’m also new to games programming however i have been building business application etc for a few years.

I have an easy question my player that i am using to replace Lerpz when imported and ran with the Lerpz scripts is facing the wrong directions for example up makes the player Left, Down makes the player face right, Left on the keyboard makes the player face toward the camera and finally Right makes the player face forward.

I was wondering where in the scripts i need to adjust.

Thanks everyone! And i know this is basic but you have to start some where right :smile:

After looking at it i release that its how i have created my model which was originally created for XNA in Blender.

Is there anyway to import this model using the .blend file but change the orientation i can’t do this in blender as the model is animated.

It would be devestating to loose the animations as hours upon hours was spent on them.