Hi,
I plan to use Unity for simple projects. I have the following workflow:
- I have a rigged model.
- I import it to my project and apply textures on it.
- It is inserted into a scene.
- For animation / posing I use Mixamo. When I’m finished there The animation is imported into Unity.
- I can attach / play animation on my model from 1. without any problem. When I say animation it is a stretch, actualy it is a sitting pose.
Is there a way to apply this pose to my previously inserted model? and when I do it and go to edit mode, I need my model to keep this pose.
I hope this is clear enough and thank you for your help in advance.