Hi, I’m a noob 
Literally a noob on Unity3d, only came across this amazing games engine few days ago…
I’ve been trying to figure out the basics, so far I know terrains, adding 3d models, gui, etc etc all those basics.
But I’m pretty weak on C# / Javascript, still learning it. only know some java and that’s it…
Anyways, so I find it quite hard to figure out how to add a character into the game…
I downloaded the sample project which has Third person controls, it has some Robot set as character.
I want to change it to other model I’ve made with C4D, but don’t know how to 
I used Cinema 4d to add Walking animation to my model, I imported the model as Asset to Unity3d, but what next? How do I change the already existing robot character to my model?
Can’t find any specifit tutorials just on this 
Are there any good written or even better - Video tutorials how to add your character with walking and other animations?
I’ve searched everywhere and couldn’t find anything 
Thank’s in advance, Dj.
Hey my friend. I’m not sure if there is a tutorial video or pdf out there that will walk you through replacing the robot character. I thought there was a video tutorial about adding a character to the game though. I think it would be more important to learn how to add a character then learning to replace the existing one.
Have you gone through the 3D tutorial made for that example project. That is the exact tutorial that taught me how to do what you are wanting.
Basically to change the copper model to yours, assuming you imported yours already. You could go to the CopperSpawn in the Hierarchy panel and change the “enemy Prefab” to your own, but there is more to it than that to get your character ully working. You’ll have to do some script changing as well. Like I said go through the 3D platformer tutorial. It has all the info in it.
Allright, thank’s for the reply 
This is not appropriate for the Teaching area (“Discussion about courses, training and seminars”). You’ll be better off having questions like this in either Gossip or Support, as such I’m moving this to support now.