Today I was working in Unity and had the idea to make a character rig. So, I follow an online tutorial and get a pretty good result.
You can see in this video that on the left my scene (what I want it to look like) but on the right is what it ends up looking like. Any idea how to fix this? Please let me know!
On first impression, it looks like your scene view is using an orthographic camera, the game view is using a perspective camera, and there's a huge depth difference between your character's segments. Is there something different that I'm overlooking?
– Eno-Khaon