I have a prototype of my gameplay designed and I would be greatful for some advice on how to approach an equipment and character select screen.
The idea is to have a UI scene where you can have a panel for the character, and let’s say 3 other panels for different weapons.
On the character panel you should be able to see the default character, and then clicking a ‘select’ button would bring up a selection of locked and unlocked characters that the player can choose.
And then something similar for the weapons.
How should the various players and weapons be stored and how can they be selected so that when the player chooses a game mode he starts with his chosen player and selected weapons? I’m not really sure where to begin. All of the equipment tutorials I see are for fps style games where the player changes equipment in-game.
It shouldn’t matter too much if it’s in-game or in a starting menu. If you offer a way to see the options, and let the player choose what they want to play & use, just save their selection, and use that information to load the player + weapons when they begin the game?
I’m really not sure how to answer that… I mean you could save a reference to the name of the player/weapon, or some index from a list…Whatever you feel comfortable with saving and using after to load
If it’s just a few options to load the game with some starting stats, it’s a possibility, sure.
Back to the other part, I mean if you have 5 players and 5 weapons, those could just be lists.
Then, say the user chooses Player 2 and weapon 3, you take note of that and when the game loads (must be you mean changing scenes), that you retrieve Player 2 and weapon 3