Hi, I currently have included a selection of characters in my game project in my game, how do I enter a input using a button to choose the character and go to the game scene with the character I chose?
I use these 2 scripts:
public class CharacterList : MonoBehaviour {
public Canvas selectCharacter;
public Button previousMenu;
public GameObject SceltaPersonaggio;
// Use this for initialization
void Start () {
SceltaPersonaggio.SetActive (true);
selectCharacter = selectCharacter.GetComponent<Canvas>();
previousMenu.enabled = true;
selectCharacter.enabled = true;
}
public void PreviousMenu() //questa funzione è usata per nuova partita
{
{
SceneManager.LoadScene(0);
}
}
}
And this one here:
public class CharacterSelector : MonoBehaviour {
public List<GameObject> characterList;
public int index=0;
void Start () {
GameObject[] characters = Resources.LoadAll<GameObject>("Prefab");
foreach (GameObject c in characters) {
GameObject _char = Instantiate(c) as GameObject;
_char.name = c.name;
_char.transform.SetParent(GameObject.Find("CharacterList").transform);
characterList.Add(_char);
_char.SetActive(false);
characterList[index].SetActive(true);
}
}
public void Next(){
characterList [index].SetActive (false);
if (index == characterList.Count - 1) {
index = 0;
} else {
index++;
}
characterList [index].SetActive (true);
}
public void Previous(){
characterList [index].SetActive (false);
if (index == 0) {
index = characterList.Count-1;
} else {
index--;
}
characterList [index].SetActive (true);
}
void Update(){
characterList [index].transform.Rotate (0,0.5f,0);
}
I tried but even if I click on the character I do not bring me to the scene of the game, what’s wrong, the code now and this here, made the changes you told me, what’s wrong?
public class CharacterSelector : MonoBehaviour {
public static string selectedCharacter;
public List<GameObject> characterList;
public int index=0;
void Start () {
GameObject[] characters = Resources.LoadAll<GameObject>("Prefab");
foreach (GameObject c in characters) {
GameObject _char = Instantiate(c) as GameObject;
_char.name = c.name;
_char.transform.SetParent(GameObject.Find("CharacterList").transform);
characterList.Add(_char);
_char.SetActive(false);
SelectCharacter(index);
Resources.Load<GameObject>(string.Format("", CharacterSelector.selectedCharacter));
}
}
private void SelectCharacter(int index) {
characterList[index].SetActive(true);
selectedCharacter = characterList[index].name;
}
public void Next(){
characterList [index].SetActive (false);
if (index == characterList.Count - 1) {
index = 0;
} else {
index++;
}
characterList [index].SetActive (true);
}
public void Previous(){
characterList [index].SetActive (false);
if (index == 0) {
index = characterList.Count-1;
} else {
index--;
}
characterList [index].SetActive (true);
}
void Update(){
characterList [index].transform.Rotate (0,0.5f,0);
}
}